Showing posts with label Fantasy Kingdoms. Show all posts
Showing posts with label Fantasy Kingdoms. Show all posts

Tuesday, May 21, 2013

Livin' in the Fantasy Kingdoms

It's time for another post on Fantasy Kingdoms. Again the stuff is major fun because I had to become accustomed to the style and it's always fun to try something different. I think my absolute favorite thing to work on was the dragon pup. It was supposed to be an ultra cute baby dragon that would have six different skins for holiday seasons and promotions. Unfortunately only the original and the Mother's Day version were ever made. I was going to make one unique animation per cycle for each variant. So you can see from these two they are slightly different, with the Mother's Day version emitting hearts:

I think these guys ended up selling pretty well. I'm very fond of them myself. Here's the original concept I sketched before deciding on the final on the bottom right:
I also ended up creating a statue of the grown up version of the dragon with plans to have it also be an animated characters with multiple versions, but unfortunately I was placed on another project before that plan was carried out.
 There was one other character I created and animated for Fantasy Kingdoms and it was the Harpy. I don't think she was very popular with the audience in terms of sales, but I still had a lot of fun drawing and animating her:

And last, here is the concept I did for the Harpy:

Wednesday, May 1, 2013

Fantasy Kingdoms

I did some work on the Facebook game Fantasy Kingdoms with a few assets as well as some creatures. It was always a great experience because when working on assets it was a very individual thing where it was yours from start to finish. Also it was very foreign art style to me that I had to get accustomed to, which is always a good challenge. The other great thing is that you get a lot of direct feedback from fans whenever an asset comes out because one of the main draws for the players is getting something new to place on your isometric playspace.

A few of my best pieces I think were the clockwork doll and the spider carriage, both supposed to be within the steampunk sets:

Eventually I was tasked with creating creatures and animating them. I tried to bring a new precedent and add value to the creatures by having them go through a longer cycle of movement since in general creatures in the game were assets that just kept a constant idle motion going. So first we have the Fae, which is a kind of magical deer version of the centaur with nature elements:



Then there's the Valentine Pegasus Carriage which was a very good seller I hear. Really not my favorite but it was a bit complicated to put together a carriage and flying horse for tween animation and I am proud of it:


And if you are interested, here are the concept sketches I made for the two: