Showing posts with label strange creatures. Show all posts
Showing posts with label strange creatures. Show all posts

Friday, May 10, 2013

Monster Island XI Tokyo Drift

I think this will be the last Monster Island post for a while. I animated so much there's a lot to throw out there. But I wanted to make a post about two more of the characters I did the art for and then animated, since I wasn't always able to create characters on the project.

First up, we have the "blood monkey" and the "blood baboon." Originally we were provided baboon art from an outsourcer for the monkey, which was somewhat confusing, so I was tasked with making the monkey. But then we still had some baboon art, so why not? After drawing the monkey, I then used elements of it to create the baboon with some of the facial parts I cleaned up the the outsourcer. I'm fond of the look and animation of both of these:


After that we have "lab chicken," who I guess is some mutated chicken escaped from a lab. It was sort of a rare miniboss that gave good loot if you were ever to fight it. This one was a lot of dumb fun to create. He shoots mind rays!

Here are some of the concepts I did before arriving at the final chicken beast:

And last I want to show the Mothman, because it was one of my favorite bosses to animate as it was a change of pace and kills through psychic energy. Mothman art done by Alicia Andrew:

Wednesday, May 1, 2013

Fantasy Kingdoms

I did some work on the Facebook game Fantasy Kingdoms with a few assets as well as some creatures. It was always a great experience because when working on assets it was a very individual thing where it was yours from start to finish. Also it was very foreign art style to me that I had to get accustomed to, which is always a good challenge. The other great thing is that you get a lot of direct feedback from fans whenever an asset comes out because one of the main draws for the players is getting something new to place on your isometric playspace.

A few of my best pieces I think were the clockwork doll and the spider carriage, both supposed to be within the steampunk sets:

Eventually I was tasked with creating creatures and animating them. I tried to bring a new precedent and add value to the creatures by having them go through a longer cycle of movement since in general creatures in the game were assets that just kept a constant idle motion going. So first we have the Fae, which is a kind of magical deer version of the centaur with nature elements:



Then there's the Valentine Pegasus Carriage which was a very good seller I hear. Really not my favorite but it was a bit complicated to put together a carriage and flying horse for tween animation and I am proud of it:


And if you are interested, here are the concept sketches I made for the two:

Wednesday, April 10, 2013

Dark Scavenger Characters

Here are some characters I created for the indie game Dark Scavenger dating back to about 2010/2011. I worked on the project when I could for about 9 months contributing characters and backgrounds. The game is a little rough looking in general because there were many artists besides myself who were contributing in different art styles, but it was pretty amazing to see some artwork I did appear on the front page of Destructoid one morning.

These are a few of my favorite characters that I have cleaned up recently for blog consumption. They were originally meant to be half size for in game.

First we have an escella, which is sort of an androgynous alien race:

Then we have Fayne and Gualdi, who are part of this clan of lizard ninjas:

And last we have Gevvis, who I think was an evil shaman of some sorts. I sort of forgot his role in game: