Friday, November 23, 2012
Fear
Here's the partner to the other ballpoint pen picture I posted earlier (months earlier). It was originally done about the same time, May 2011, and prettied up in Photoshop just a little bit for internet consumption.
Monday, October 15, 2012
Monster Island
So the time has come to post the ridiculous amount of monsters I animated for the timeless and wonderful Syfy Monster Island game on Facebook.
Most things are just flat tween animations done in Flash with an idle and sometimes an attack mode. They all nicely and cleanly loop while you shoot at them. First up is a boss, a very big snowman. Created and drawn up by the timeless and wonderful DrewJohnsonStudios.com This manbeast expels icy breathe from his maw.
Most things are just flat tween animations done in Flash with an idle and sometimes an attack mode. They all nicely and cleanly loop while you shoot at them. First up is a boss, a very big snowman. Created and drawn up by the timeless and wonderful DrewJohnsonStudios.com This manbeast expels icy breathe from his maw.
Sunday, February 26, 2012
Wishes
Hello! Time for another blog reboot. I have a lot of work backed up and that needs to be posted, as usual, plus stuff I've done already that I'd like to say something about.
So this one was done in an extremely strange place, in both setting and my life, about a month since my latest posting last year. It was not fun times to say the least, but this was done with a cheapo ballpoint pin on copy paper in an attempt to capture ways I used to draw before I made a career out of it.
Doing production art always requires one kind of focus, and concepting characters or backgrounds requires you to focus on one or the other more often than not, so you are essentially creating half a thing. There's no meandering, there's no setting up a story within a scene, there's no flowery details allowed as there is often no time. When carrying around sketchbooks years and years ago, I would often just have 4 or 5 junky illustrations going at once and intermittently adding details or parts to them. I really miss that, and while this is not the time to go back to it, I imagine one day it will become regular again.
The drawing itself is actually reiterating an image I've drawn a few times before over a decade ago. Something comforting, as it's what I needed. The Winsor McCay influence is probably too obvious, sorry about that. Due to usual artist insecurity, recently the scanned version is cleaned up a little bit and I changed the proportions of the face a little bit, as it they looked really bizarre on retrospect. The Photoshop color overlays were then added for help.
Doing production art always requires one kind of focus, and concepting characters or backgrounds requires you to focus on one or the other more often than not, so you are essentially creating half a thing. There's no meandering, there's no setting up a story within a scene, there's no flowery details allowed as there is often no time. When carrying around sketchbooks years and years ago, I would often just have 4 or 5 junky illustrations going at once and intermittently adding details or parts to them. I really miss that, and while this is not the time to go back to it, I imagine one day it will become regular again.
The drawing itself is actually reiterating an image I've drawn a few times before over a decade ago. Something comforting, as it's what I needed. The Winsor McCay influence is probably too obvious, sorry about that. Due to usual artist insecurity, recently the scanned version is cleaned up a little bit and I changed the proportions of the face a little bit, as it they looked really bizarre on retrospect. The Photoshop color overlays were then added for help.
Labels:
ballpoint,
cave,
messy,
nostalgic,
sad,
scratchy,
stalactites,
stalagmites,
winsor mccay
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