Reposting a few more of my animations for Monster Island. I did not draw or create any of these characters but I did some redrawing and touch up work on Mandrake, who I think is from one of those Syfy monster movies before Sharktopus.
Next boss for the game is SS3, who I think was originally supposed to be SS Doomtrooper from another Syfy movie, but we didn't have the rights to make that character exactly. Later SS Doomtrooper appeared anyway, but I like SS3 better somewhat, with his tiny third arm and all, which I put a little bit of subtle animation on.
Then we have Bio Octopus. There were three Octopus designs, including just standard Octopus, but this one with it's six eyes and strange gills has to be my favorite, so I'm putting this one up. I made him floating because we had no underwater level. Art by Alicia Andrew.
And last we have for this post another piece of character work by the outsourcer who shall not be named. He's not particularly interesting, but I was told around the office that the shoot and reload animation I created for him was amazing. I suppose it is? I don't see it, but it goes here for good measure.
Scrawls
Drawlin' purty pitchers!
Monday, April 1, 2013
Friday, November 23, 2012
Fear
Here's the partner to the other ballpoint pen picture I posted earlier (months earlier). It was originally done about the same time, May 2011, and prettied up in Photoshop just a little bit for internet consumption.
Monday, October 15, 2012
Monster Island
So the time has come to post the ridiculous amount of monsters I animated for the timeless and wonderful Syfy Monster Island game on Facebook.
Most things are just flat tween animations done in Flash with an idle and sometimes an attack mode. They all nicely and cleanly loop while you shoot at them. First up is a boss, a very big snowman. Created and drawn up by the timeless and wonderful DrewJohnsonStudios.com This manbeast expels icy breathe from his maw.
Here's also the sexy native woman known as Kani. She has an axespearblade thing and wears hairspray. This art was created by the outsourcing studio who should not be named. Last we have this bat I created for the game. I unfortunately was able to draw very few monsters for the game as I was too busy animating them, but this one was a nice diversion. I don't know what the bumps are on the back, but I agree, they are gross. I'm posting the two best variants. First up we have a vampire version complete with dripping blood: Second there is a cyclops version that does cyclops like things: I'll try to intermittently post more of these things, but I don't want to flood my blog with them. I think my count is about 40-50 unique animations, not counting variations. I possibly animated about 95% of all character and monster like things in games. Very exhausting few months.
Most things are just flat tween animations done in Flash with an idle and sometimes an attack mode. They all nicely and cleanly loop while you shoot at them. First up is a boss, a very big snowman. Created and drawn up by the timeless and wonderful DrewJohnsonStudios.com This manbeast expels icy breathe from his maw.
Here's also the sexy native woman known as Kani. She has an axespearblade thing and wears hairspray. This art was created by the outsourcing studio who should not be named. Last we have this bat I created for the game. I unfortunately was able to draw very few monsters for the game as I was too busy animating them, but this one was a nice diversion. I don't know what the bumps are on the back, but I agree, they are gross. I'm posting the two best variants. First up we have a vampire version complete with dripping blood: Second there is a cyclops version that does cyclops like things: I'll try to intermittently post more of these things, but I don't want to flood my blog with them. I think my count is about 40-50 unique animations, not counting variations. I possibly animated about 95% of all character and monster like things in games. Very exhausting few months.
Sunday, February 26, 2012
Wishes
Hello! Time for another blog reboot. I have a lot of work backed up and that needs to be posted, as usual, plus stuff I've done already that I'd like to say something about.
So this one was done in an extremely strange place, in both setting and my life, about a month since my latest posting last year. It was not fun times to say the least, but this was done with a cheapo ballpoint pin on copy paper in an attempt to capture ways I used to draw before I made a career out of it.
Doing production art always requires one kind of focus, and concepting characters or backgrounds requires you to focus on one or the other more often than not, so you are essentially creating half a thing. There's no meandering, there's no setting up a story within a scene, there's no flowery details allowed as there is often no time. When carrying around sketchbooks years and years ago, I would often just have 4 or 5 junky illustrations going at once and intermittently adding details or parts to them. I really miss that, and while this is not the time to go back to it, I imagine one day it will become regular again.
The drawing itself is actually reiterating an image I've drawn a few times before over a decade ago. Something comforting, as it's what I needed. The Winsor McCay influence is probably too obvious, sorry about that. Due to usual artist insecurity, recently the scanned version is cleaned up a little bit and I changed the proportions of the face a little bit, as it they looked really bizarre on retrospect. The Photoshop color overlays were then added for help.
Doing production art always requires one kind of focus, and concepting characters or backgrounds requires you to focus on one or the other more often than not, so you are essentially creating half a thing. There's no meandering, there's no setting up a story within a scene, there's no flowery details allowed as there is often no time. When carrying around sketchbooks years and years ago, I would often just have 4 or 5 junky illustrations going at once and intermittently adding details or parts to them. I really miss that, and while this is not the time to go back to it, I imagine one day it will become regular again.
The drawing itself is actually reiterating an image I've drawn a few times before over a decade ago. Something comforting, as it's what I needed. The Winsor McCay influence is probably too obvious, sorry about that. Due to usual artist insecurity, recently the scanned version is cleaned up a little bit and I changed the proportions of the face a little bit, as it they looked really bizarre on retrospect. The Photoshop color overlays were then added for help.
Labels:
ballpoint,
cave,
messy,
nostalgic,
sad,
scratchy,
stalactites,
stalagmites,
winsor mccay
Thursday, April 14, 2011
The ol' Imaginary Film
Hello blog! I think it's about time I start filling this section in again about what's been going on now that my website is in a completed state. See it at www.mrseanlane.com!
Also, here's a preview of finished animation for the Imaginary Film short, a sort of music video to a lesser known Blur song:
I will post my concept for this very soon after the jump. I've taken a bit of a break from this short for other projects, but I am dead set on completing this as the animation only gets better (if you're seen the storyboards) as well as more interesting as it goes. There's a great shift in tone that I can't wait to tackle in this piece.
Be sure to click to go to Vimeo to see it at full size!
Also, here's a preview of finished animation for the Imaginary Film short, a sort of music video to a lesser known Blur song:
I will post my concept for this very soon after the jump. I've taken a bit of a break from this short for other projects, but I am dead set on completing this as the animation only gets better (if you're seen the storyboards) as well as more interesting as it goes. There's a great shift in tone that I can't wait to tackle in this piece.
Be sure to click to go to Vimeo to see it at full size!
Friday, December 3, 2010
Healthcare Love Story
Healthcare Love Story from Sean Lane on Vimeo.
Putting up more past animations. This was done a few weeks after the last one I posted, also sometime in 2006. I like the tone of this one, but a lot of the animation gets sort of raggedy on some parts I apparently rushed.
I wish I had kept the backgrounds consistent where they were either scanned and colored beforehand all the way or completely drawn. I guess I wasn't thinking a ton about it.
As far as the character, he doesn't exactly belong in this setting, but he was used for it. It's sort of an everyman 1930s style cartoon character I was using for a while to just mess with animation since it's simplistic. I do have newer art of him in plans to maybe start a comic series with the guy someday, but I doubt I'll be making any shorts involving him for a long time if ever. There's a few other side characters that go with the revamp. I'll probably post the doodles on the blog in the oncoming weeks.
The nurse character was also sort of taken from another comic book concept I have had in my head for five or so years now as a lead character. She's just made into a nurse here. By the time I start getting her created in a comic story fashion, I'm sure she'll look very different. She's already sort of got a much different face. I guess if I ever start making pages, maybe someone will see the similarities.
The doctor... I don't know. I haven't used him before or after since. I am also sort of unsure of what tangent I was going on here with this cartoon, but I liked the tone and that's what I was going for more than everything. I'm sure if I did it all again now, it'd be more impressive and constructed better, but I probably won't go after this same set of characters and plot again. As is, I guess consider it an older experiment.
Wednesday, December 1, 2010
Ween Bumblebee Pt. 2 Music Video
Ween - Bumblebee Pt. 2 from Sean Lane on Vimeo.
Did this relatively quick in some amount of time for a two week project back in school. I suppose it is a music video for a Ween track, but it's mostly vocals done in a weird yelling and screaming manner, which was the appeal.
I like a lot about this short besides the extremely limited animation, but the stuff you do when you are trying to just quickly finish something and a lot of the backgrounds make me think I should go back to this style of animating one day except maybe a bit more refined.
I see tons of parts I could fix, but I don't know why I should bother since it's done just as dirty as the song, so they suit eachother.
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